Who mentioned photoshop? Yes you could apply a crappy DOF effect to any image, you could even use a z-depth capture as the basis for that filter. But to do that accurately in photoshop you'd have to write a very clever filter than calculated circle of confusion values for every pixel based on the combination of z-depth and a chosen sets of values for focal length and f-stop. As far as I'm aware no one offers that filter. I should know a little about the topic, after all I did work for the first company to offer a physically accurate DOF rendering interface for popular 3D rendering and CAD apps of the day.
What the z-depth camera does is exactly the same thing as this camera, it takes one image with no focal depth blur and simultaneously stores a value for each pixel that tells you how far away it is from the camera. Just like this camera you can adjust what you get after the fact.
Where both of those will fall down is with respect to objects who's apparent depth is not their physical depth, ie objects seen through or reflected in glass. Neither a z-depth camera or this gadget will allow you to correctly focus on an object 2m behind the camera reflected in a mirror 2m in front of the camera as at the same time perfectly focusing on an object 6m in front of you. Our 3d rendering camera plug-in of course managed this trick perfectly.
I did actually say leaving the accuracy of the DOF out of it, but either way none of it makes it the same as the original link if it involves using a green screen (unless that's just one way of using it, in which case I misunderstood your original post and apologise ).